by Ted Parry
Sixty years after the 1963 Trefechan Bridge protest, Ted Parry reflects on the telling complexities of creating a ‘simple’ board game based on Welsh politics. Despite its political success as a tool of power, why has simulation gaming never taken off for the left?
Viewed as a whole, the reproduction of a linguistic Welsh nationalism [in the 1960s] cannot be fully appreciated without understanding its complex place-based and scalar politics.
(Rhys Jones and Carwyn Fowler on the events founding contemporary linguistic nationalism in Wales, from Placing the Nation: Aberystwyth and the Reproduction of Welsh Nationalism.)
E = mc2
(Einstein’s explanation of the essential forces of the universe.)
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In 2001, I assisted in a schools ‘crisis game’ run by University of Wales Aberystwyth’s International Politics department; a recruitment exercise in which A-level students role-played as EU statespeople, lobbyists and political journalists. Us doctoral students also role-played, as ‘special advisors’.
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